C++与蓝图交互 类成员变量参与反射系统¶ 属性文档 C++ // 编辑器和蓝图均可编辑 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="MyCategory") MemberVariable; 类成员函数参与反射系统¶ UFunction文档 C++ UFUNCTION(BlueprintCallable) int32 BlueprintCallableConstFunction() const